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This is an old revision of the document!
Table of Contents
OD Tools
Installation
Modeler
Layout
Preset Plugins
Standalone Applications
OD Tools
Installation
Modeler
:OD_3DCoatApplinkModeler
|
3D Coat Applink
:OD_ApplyUVsFromObj
|
Apply UVs from Object
:OD_BakeToVtxNormalMap
|
Bake Vertex to Normal Map
:OD_BatchFormatConversion
|
Batch Format Conversion
:OD_ChangePolyDir
|
Change Poly Direction
:OD_Circlify
|
Circlify
:OD_ConsolidateSurfaces
|
Consolidate Surfaces
:OD_ContourCurve
|
Create Contour Curve
:OD_ConvertToDisconUVs
|
Convert to Discontinuous UVs
:OD_ConvSelTo2ptPolys
|
Convert Selection to 2pt Polygons
:OD_CopyLayerAndName
|
Copy Layer & Name
:OD_CopyLayersToNewObject
|
Copy Layers to new Object
:OD_CopyUV
|
Copy UV
:OD_CreateCustomObjectOutput
|
Create Custom Object Output
:OD_CreateLayerFromSelection
|
Create Layer From Selection
:OD_CreateSceneObjectFromClipboard
|
Create Scene Objects from Clipboard
:OD_CreateSurfaceFromLayer
|
Create Surface from Layer
:OD_CreateSurfaceFromLayerAndColor
|
Create Surface from Layer & Color
:OD_CreateUV
|
Create UV
:OD_CreateVertexNormalGroup
|
Create Vertex Normal Group
:OD_CutLayerAndName
|
Cut Layer and Name
:OD_DirectoryCollapser
|
Directory Collapser
:OD_DisplayPolyNormal
|
Display Polygon Normal
:OD_EasyVoxModeler
|
Easy Magica Voxel
:OD_FFXStyleToGeometry
|
Convert FFX Style to Geometry
:OD_GeometryToFFXStyle
|
Convert Geometry to FFX Style
:OD_GetFromLayout
|
Get Objects from Layout
:OD_GetFromRizomUV
|
Get UV from RizomUV
:OD_GetFromUVLayout
|
Get UV from UVLayout
:OD_GetFromUVLayoutAndQuit
|
Get UV from UVLayout & Quit
:OD_IdentifyBone
|
Identify Bone
:OD_IdentifyVmap
|
Identify Vertex Map
:OD_IdPolySurface
|
Identify Polygon Surface
:OD_ImportObjWithNormals
|
Import Object with Normals
:OD_InvokeModCMD
|
Invoke Modeler Command
:OD_LayerPanelPro
|
Layer Panel Pro
:OD_LWMod2SubstPainter
|
Send Model to Substance Painter
:OD_MeasureCircle
|
Measure Circle
:OD_MergePntsClean
|
Merge Points & Clean Junk Geometry
:OD_MergeUVs
|
Merge UVs
:OD_ModBugs
|
Submit ODTool Bugs
:OD_MODConfigs
|
Config Manager
:OD_ModCopyObject
|
Copy Object to Clipboard
:OD_ModCreatePolyUVGrid
|
Create Polygon UV Grid
:OD_ModelerPresets
|
Model Presets
:OD_ModExtractSurfPolys
|
Extract Surface Polygons
:OD_ModLoad
|
Load
:OD_ModLoadFilename
|
Load Filename
:OD_modObjectDeconstruct
|
Object Deconstruct
:OD_ModPasteObject
|
Paste Object from Clipboard
:OD_ModReload
|
Reload Model
:OD_ModSave
|
Save Model
:OD_ModSurfaceRenamer
|
Rename Surface
:OD_ModSurfaceToWeightMap
|
Convert Surface to Weightmap
:OD_ModVideos
|
ODTools Video Links
:OD_MoveByPivotOffset
|
Move by Pivot Offset
:OD_NurbsObjToCurve
|
Convert Nurbs .obj to Curve
:OD_OD_CreateGeoModeler
|
Create Geo Modeler
:OD_PasteInvSelected
|
Paste Invert Selected
:OD_PasteLayerAndName
|
Paste Layer & Name
:OD_PasteLayoutTransform
|
Paste from Layout & Transform
:OD_PasteModelerDispPointInfo
|
Paste Displaced Points in Modeler
:OD_PasteUV
|
Paste UV
:OD_polyCleanUp
|
Polygon Cleanup
:OD_PolySplit
|
Split Polygon
:OD_PolyToMotion
|
Convert Polygons to Motions
:OD_PolyVertexOrder
|
Show Polygon Vertex Order
:OD_ProjectSwitcherMod
|
Project Switcher
:OD_QuadCojoin
|
Join cojoined Quads
:OD_QuadFill
|
Fill holes with Quads
:OD_RandomizePolyMaterials
|
Randomize Polygon Materials
:OD_RandomizeSurfaceBaseColors
|
Randomize Surface Base Colors
:OD_RecallPivot
|
Recall Pivot
:OD_ReCenterObjToAvgPntSel
|
Recenter Object to average Point Selection
:OD_RemoveSelectedSurface
|
Remove Selected Surface
:OD_RenameSkelegons
|
Rename Skelegons
:OD_ReStoreEdgeSelection
|
Restore Edge Selection
:OD_RestoreFileFromObject
|
Restore File from Object
:OD_RestoreMaterial
|
Restore Material
:OD_RestoreMaterialSlot
|
Restore Material Slot
:OD_RizomUVAuto
|
Automatic UV Unwrap via RizomUV
:OD_RizomUVExportUVAsPS
|
Save UVLayout to File via RizomUV
:OD_RotateNormals
|
Rotate Normals
:OD_RotateToAxis
|
Rotate To Axis
:OD_SaveLayersAsLWO
|
Save Layers as individual LWOs
:OD_SelBgLyrRange
|
Select Background Layer Range
:OD_SelByConnectedNormal
|
Select connected polygons with same Normal
:OD_SelectHardEdges
|
Select hard Edges
:OD_SelectPointByWeight
|
Select Point by Weight
:OD_SelectPointInPoly
|
Select Point in Polygon
:OD_SelFgLyrRange
|
Select Foreground Layer Range
:OD_SendToRizomUV
|
Send Object to RizomUV
:OD_SendToUVLayout
|
Send Object to UVLayout
:OD_SetPosition
|
Set the position of Object
:OD_SetViewportPositionToPolygon
|
Sets the camera to be perpendicular to a selected Polygon
:OD_ShowImageConnectionsModeler
|
Shows which images are connected to Models
:OD_StoreEdgeSelection
|
Stores Edge Selections
:OD_StoreFileWithObject
|
Store a file in an object
:OD_StoreMaterial
|
Store Material
:OD_StoreMaterialSlot
|
Store Material Slot
:OD_StorePivot
|
Store Pivot
:OD_StripNonAscii
|
Strip non ascii Characters from Surfaces
:OD_SubDHard
|
Change SubD Weight to Hard
:OD_SubDHarden
|
Harden SubD Weights
:OD_SubDiv2PtPolys
|
Subdivide 2pt Polygons
:OD_subDivCurve
|
Subdivide Curves
:OD_SubDSoft
|
Change SubD Weight to Soft
:OD_SubDSoften
|
Soften SubD Weights
:OD_SurfaceNamesByColor
|
Change the Surface Name to its Color
:OD_SurfacePush
|
Surface Push
:OD_SurfPolyDeSelect
|
Surface Polygon Deselect
:OD_SurfPolySelect
|
Surface Polygon Select
:OD_TransferMaps
|
Transfer Vertex Maps
:OD_UDIMConvert
|
Convert UDIM between Tiles and Layersets
:OD_UDIMMoveDown
|
Move UDIM tile down
:OD_UDIMMoveLeft
|
Move UDIM tile left
:OD_UDIMMoveRight
|
Move UDIM tile right
:OD_UDIMMoveUp
|
Move UDIM tile up
:OD_UDIMUVMover
|
Move UDIM tile to specific ID
:OD_UVQuadRandomize
|
Randomize Quad UVs
:OD_UVRotate
|
Rotate UVs
:OD_UVScale
|
Scale UVs
:OD_UVStraighten
|
Straighten UVs
:OD_VertexColor2Weight
|
Convert Vertex Color to Weight
:OD_Weight2VertexColor
|
Convert Weight to Vertex Color
:OD_WeldAvgClean
|
Weld Average & clean junk geometry
:OD_WeldClean
|
Weld & clean junk geometry
:OD_ZeroWeightPoints
|
Show Non weighted Points and select them
:OD_SelectionMirror
|
Mirror your selection (not the geometry, but selection)
Layout
OD_Clamper
|
Clamp individual Channels
OD_CustomObjName
|
Show the Items name as Custom Object
OD_GeometrySpreadsheet
|
Geometry Spreadsheet to monitor values
OD_InstanceIDs
|
Display Instance IDs
OD_MddPreview
|
Display MDD as a preview
OD_ShowSpeed
|
Display the speed of an item
OD_ShowUV
|
Show the UV in Layout
OD_VertexIDs
|
Display Vertex IDs
OD_DisplacementImageRead
|
Read Image Pixel values and apply as displacement
OD_LinkToPoint
|
Link an object to the position of another point
OD_3DCoatApplinkLayout
|
3D Coat Applink
OD_AddCamZoomControl
|
Adds a simple Zoom Control Setup for a Camera
OD_AddInstancerDisplay
|
linkname
OD_AddNoHubPro
|
Hub Replacement
OD_AddRefScene
|
Add a Reference Scene
OD_AddSceneReferences
|
Scene References
OD_AddSceneSampleCalculator
|
Render Sample Calculator
OD_AddSurfaceLink
|
Link Multiple same named surfaces and edit as one
OD_AnimationLayers
|
Animation Layera allow for simple layering/adjustments of motions
OD_AOVAddAO
|
Setup Ambient Occlusion Buffer
OD_AOVObjGroup
|
Setup Individual Object Buffer
OD_AOVPerObject
|
Setup Per Object Buffer
OD_AOVPerObjectSurf
|
Setup Per Object/Surface Buffer
OD_AOVSurfGroup
|
Setup Surface Group Buffer
OD_AutoGui
|
Create Auto Gui for development
OD_BakeBulletSim
|
Bake a bullet simulation into motion channels
OD_BakeToFileInstance
|
Bake instances to a file (fileInstances)
OD_BCF2VDB
|
Convert BCF Turbulence FD outputs to VDB
OD_Bugs
|
Submit ODTools Bugs
OD_BuildObjSeqList
|
Build an Object Sequence List
OD_CacheMasterSetup
|
Setup Cache Master for easy caching and performance increases
OD_CalculateFFXLength
|
Calculate FiberFX Hair Length
OD_ChangeConfigParameter
|
linkname
OD_ChangeSubPatch
|
Change SubPatch Level of multiple objects
OD_ChannelReducer
|
Reduce keys of an envelope (channel)
OD_Chat
|
Goto ODTools Discord Chat
OD_CheckForUpdatedRefScene
|
Check for an updated Reference Scene
OD_ClipBoardToItemInfo
|
Get Item Info from Clipboard
OD_ClipboardToSurf
|
Create Surface from Clipboard
OD_CloneItemToSelection
|
linkname
OD_ColorIDAOV
|
Create a ColorID (clown) buffer
OD_Configs
|
Config Manager
OD_ConsolidateScene
|
Consolidate objects of the same name in a scene
OD_ConvertBatch
|
Batch Convert standard T channels to Nodes (Native & Octane)
OD_ConvMot2Spline
|
Convert motion to spline
OD_CopyAndReplaceExternalImages
|
Copy external content directory images into the content folder and relink
OD_CopyLayoutDispPointInfo
|
Copy Point Displacement info to clipboard
OD_CopyLayoutTransform
|
Copy Layout transforms
OD_CopyObjectFilename
|
Copy current selected Objects Filename
OD_CopySurfaceToSameName
|
linkname
OD_CopySurfNode
|
Copy Surface Node
OD_CopyXF
|
Copy Transforms
OD_CreateBoneChain
|
Create a Bone Chain
OD_CreateEnvSphere
|
Create an environment sphere
OD_CreateKeyPro
|
Creating keys with extra options
OD_CreateLightPass
|
Create Light Buffer
OD_CreateMeshLight
|
Convert Object to Mesh Light
OD_CreateVDB
|
Create a Fog Volume or Levelset VDB
OD_CreateVDBProxy
|
Create an object proxy via vdb, and optionally setup for render replacement
OD_Csv2Env
|
Copy CSV file to envelope
OD_curTransToKeyZero
|
Set the current transforms to key at frame 0 (
GUI
)
OD_curTransToKeyZeroNoGui
|
Set the current transforms to key at frame 0
OD_DeleteKeyPro
|
Deleting keys with extra options
OD_DepthAOV
|
Create a Depth Buffer
OD_DeSelectNulls
|
Deselect all Nulls
OD_DirectoryLoad
|
Load all objects in a directory
OD_DisableChannels
|
Disable Channels
OD_DisableDisplacement
|
Disable Displacement
OD_DisableInstancers
|
Disable Instancers
OD_DisableRefScene
|
Disable a reference Scene
OD_DisableRefSceneBBox
|
Disable a reference Scene but show bounding boxes
OD_DisplacementImageWrite
|
Write the point displacement into a Imagefile
OD_EasyBake
|
Easy bake motions and removing expressions/modifiers/etc
OD_EasyBendDeform
|
Setup a bend deformer
OD_EasyInstantMesh
|
Using Instant Meshes for automatic retopology
OD_EasyTextureBake
|
Easy texture baking such as highres to lowres mesh
OD_EasyVoxLayout
|
Easy MagicaVoxels Setup
OD_EnableDisplacement
|
Enable Displacement
OD_EnableInstancers
|
Enable Instancers
OD_ExportHierarchyAsNewRefScene
|
Export a hierarchy as a new reference scene
OD_ExportMultiMDD
|
Export Multiple objects as single MDD/Object
OD_Gridify
|
Arrange all selected Items in grid form
OD_HandlerStatusChanger
|
Change the status of a Server pane
OD_HierarchyHMot
|
Save Hierarchial Motions
OD_HierarchyHMotLoader
|
Load Hierarchial Motions
OD_ImageBillBoard
|
Create Image Billboards from images
OD_ImportHMotToSelection
|
Import hierarchial motions to selection only
OD_ImportNodesToObjects
|
Import Nodes to objects
OD_InsertBetween
|
Insert an item inbetween two other items
OD_InstanceBaker
|
Bake Instances
OD_InstanceBrowser
|
Browse all Instancers
OD_InstanceIDAOV
|
Create and Instance ID (clown) Buffer
OD_InstanceRandomizer
|
Randomize Instancer Settings/Distribution
OD_InstancerSeedRandomizer
|
Randomize Instancer Seeds
OD_InstToPoints
|
Convert Instances to points
OD_InvokeLayCMD
|
Invoke Layout Commands
OD_ItemDependencies
|
Show all item inter-dependencies
OD_ItemInfoToClipBoard
|
Copy Item info to the clipboard
OD_ItemPolygonStatistics
|
linkname
OD_ItemsToPFX
|
Convert Item positions to .pfx particle data
OD_ItemToCamera
|
Move Selected item to the camera
OD_JustDelete
|
Delete Item, without gui
OD_JustSave
|
Just save an item, without gui
OD_LayCopyObject
|
Copy an Object to clipboard
OD_LayCreatePolyGridUV
|
Create Polygon UV Grid
OD_LayExtractSurfacePolys
|
Create New Object from the selected surface
OD_LayIdentifyUVMap
|
Identify which UVMaps belong to the object
OD_LayLoad
|
linkname
OD_LayoutAbsSize
|
Absolute Size of Object
OD_LayPasteObject
|
Paste Object from clipboard
OD_LayRestoreMaterialSlot
|
Restore Material from Slot
OD_LaySave
|
linkname
OD_LayStoreMaterialSlot
|
Store Material in Slot
OD_LayUpdateSelObjs
|
Reload selected objects
OD_LightCameraClonetoInstancers
|
Clone Lights/Cameras to Instancers
OD_LightExclusionLister
|
List Light Exclusions
OD_LocalizeToContentDir
|
Copy all external loaded content into the content Folder
OD_LockUnselected
|
Lock Unselected Items
OD_LW2SubstPainter
|
Send Object to Substance Painter
OD_LWSN_Command
|
Show the LWSN command line render commandline
OD_LWSSplitter
|
Split Scene into multiple subscenes for rendering
OD_MappingToObjectUV
|
Set the Texture Mapping to Object UV
OD_MatchItemToTarget
|
Match a new items position/rotation/scale to a target item
OD_MergeMotionsFromScene
|
Merge the motions from another scene
OD_MergeObjectSurfaces
|
Merge Object Surfaces
OD_MeshHandlerOrder
|
Change the Mesh Handlder Order
OD_ModelPackager
|
Package a model to be self sustainable
OD_Obj2AOV
|
linkname
OD_Obj2PoissonSampledPoints
|
Poisson Sampler for point distribution on objects via MeshLab
OD_ObjectsToDir
|
Copy all selected objects & textures to a directory
OD_ObjectsToLwo2
|
Save Objects as LWO2 (pre 2018) format
OD_ObjVtxToNulls
|
Create a Null at each point of an object
OD_OctaneUDIMTextureSetup
|
Create Octane UDIM Setup
OD_OpenGLPreview
|
Create an OpenGL Frame based preview with many options
OD_OpenImageIn
|
Send an Image in Photoshop/etc
OD_OpenSnapShotGui
|
Surface Snapshot for fast lookdev development
OD_PartsIDAOV
|
Create an object parts color (clown) buffer
OD_PasteSurfNode
|
Paste a surface Node
OD_PasteXF
|
Paste a transform from clipboard
OD_PBRImporter
|
Import PBR Texture sets and setup automatic materials
OD_PFXToNulls
|
Convert .pfx particle data animated Nulls
OD_PolyFromItems
|
Create a poly from other items pivot positions
OD_PrimitiveLayout
|
Create various uv'ed and subd friendly primitives
OD_ProjectSwitcher
|
Project Switcher
OD_QuickIKChain
|
Setup a quick IK Chain
OD_Randomizer
|
Randomize Values
OD_RefreshRefScene
|
Refresh a loaded reference scene
OD_ReloadObject
|
Reload Object
OD_RemCustBuffersFromSurface
|
Remove any custom buffers from an objects surface
OD_RemoveODMasters
|
Remove all OD Master Plugins
OD_RenameSurfaceAsObjectName
|
Rename a surface to include the objects name
OD_RenderabilityRefScene
|
Set the render state of a reference scene
OD_RenHideSelected
|
Remove selected objects from rendering
OD_RenHideSelectedHierarchy
|
Remove an object and its hierarchy from rendering
OD_RenIsolateSelected
|
Render only selected object
OD_RenIsolateSelectedHierarchy
|
Render only selected object and its hierarchy
OD_RenRestoreAll
|
Restore object rendering states to stored value
OD_RenStoreAll
|
Store object rendering states
OD_ReplaceByPolycount
|
Replace objects if their polycount/bounding box matches - creating clones
OD_ReplaceImageExtension
|
Replace an Image by extension (for example switch between jpg and png)
OD_ReplaceMultipleWithObjectLayer
|
Replace multiple objects with an object layer
OD_ReplaceObjSets
|
Replace Object Sets (like hierarchies that you have multiple times in a scene)
OD_ReplaceWithNull
|
Replace any Item (Light/Camera/Bone/Object) with a Null
OD_ResetMaterial
|
Reset Materal
OD_RestOnGroundCeiling
|
Rest an object on the ground or ceiling
OD_RewireNodes
|
Rewire nodes in node editor
OD_RizomLayoutBridge
|
RizomUV Bridge
OD_SaveChangedObjects
|
Save only changed/updated objects
OD_SaveSceneAs0
|
Go to frame 0, then save the scene - important for bullet simulations to avoid calculations on scene load
OD_SaveSelectionAsLWO
|
Save the Selected objects as .lwo file (for example, when you imported .obj's)
OD_SaveTransLoad
|
Save Object as transformed and reload item
OD_SaveUnsavedObjects
|
Save objects that haven't been saved yet
OD_SceneQuickSetup
|
Quick Scene Setup
OD_SceneSelectionToClipboard
|
Copy Scene Selection to clipboard
OD_SelectClones
|
Select all clones of an item
OD_SelectedClonesToInstances
|
Convert selected clones to Instances
OD_SelectionToChain
|
Create a Parent chain from the selection (in order)
OD_SelectItem
|
Select an Item
OD_SelectNulls
|
Select all Nulls
OD_SelectObjectsBySurface
|
Select objects that have the surface assigned thats selected in the Surface Editor
OD_SelectObjectsByWildCard
|
Select Objects by wildcard
OD_SelectSurfFromObject
|
Select the surface from an object
OD_SelMeshFromSurf
|
Select mesh from picked surface
OD_SendToModeler
|
Send selected objects to modeler
OD_SetTextureImage
|
Create an Image Node from the selected image(s)
OD_SetupBakingCam
|
Setup a surface Baking Camera
OD_ShowImageConnections
|
Show all image connections
OD_SplineCtrlSwitch
|
Switch between a spline control and motion setup
OD_SuperVehicleSetupPro
|
Simple Vehicle Setup
OD_SurfaceArea
|
Calculate the surface area
OD_SurfaceCleanup
|
Remove unconnected nodes from a material
OD_SurfaceCopyWildcard
|
linkname
OD_SurfaceRenamer
|
Rename Surfaces
OD_SurfDirectory
|
linkname
OD_SurfToClipboard
|
Copy a surface to clipboard
OD_SurfVariations
|
Create variations of an object based on multiple surfaces saved in a directory
OD_SwapItems
|
Swap two items (their motions)
OD_T2Nodes
|
Convert standard T materials into nodes (native & octane)
OD_TargetChildren
|
Each object sets up a target to point to its child
OD_TempTarget
|
Create a temporary target
OD_ThumbNailer
|
Create Thumbnails of Objects
OD_ToggleProxies
|
Toggle between objects and their proxy objects
OD_ToggleSubDsAndSave
|
Toggle the SubD Switch and save object
OD_UnCloneObject
|
Unclone an object
OD_UnLockAll
|
Unlock All Items
OD_UpdateRefSource
|
Update a reference Scene
OD_Videos
|
ODTools Videos
OD_ViewportGuidesAdd
|
Setup Viewport Guides (ala Photoshop)
OD_VisHideSelected
|
Hide selected objects in OpenGL
OD_VisHideSelectedHierarchy
|
Hide selected object hierarchy in OpenGL
OD_VisibilityRefScene
|
Change the visibility of a reference scene
OD_VisIsolateSelected
|
Show only selected object in OpenGL
OD_VisIsolateSelectedHierarchy
|
Show only selected object and its hierarchy in OpenGL
OD_VisRestoreAll
|
Restore Object OpenGL visibility from stored values
OD_VisStoreAll
|
Store Object OpenGL visibility
OD_VolumeLightFix
|
Setup a nodal fix for volumetric lights (sampling/noise)
OD_VPRToIview
|
Send the VPR rendered frame to the Image viewer
OD_WeightsFromSurfaces
|
Create Weights from Selected Surfaces
OD_DeflyFast
|
Simply Firefly Remover
OD_2ptPolyInstanceFit
|
Fit Instances on 2pt Polygons
OD_FileInstance
|
Load a file Instance and setup the instancer (much much faster than native instancing)
OD_SkyGradSetup
|
Simple Backgound gradient setup that emulates change of day
OD_BonePlacer
|
Place a Bone interactively on other objects
OD_BoneWeightDisplay
|
Show a bones weight display
OD_EnvImgTracer
|
Create an equirectangular image with positions for light/reflection hits (simple HDRLight Studio)
OD_InteractiveNullMotion
|
Setup interactive nulls on objects and create a motion
OD_InterActiveReparent
|
Interactively setup a new parent to an object
OD_LayWeightDisplay
|
Show Weights of an object
OD_LightPlacer
|
Place Lights by clicking on glancing/reflection angles of an object
OD_ObjectPlacer
|
Place Objects on other Objects
OD_PointSnap
|
Snap an item to the position of points/polys on another Object
OD_AllItemNames
|
Display All Item Names in viewport
OD_AllObjNames
|
Display all Object Names in viewport
OD_CacheMaster
|
Cache Master Setup
OD_CloneToInstanceMasterUpdate
|
Animateable Lights/Cameras Master
OD_DisableAnyEnvelope
|
Disable Any Envelope
OD_E_ChannelModify
|
Modify Enveloped Channels outside of the Graph Editor
OD_ExternalSurfaceOverride
|
Overwrite a surface with an external file
OD_InstanceDisplayMaster
|
Instance Display Master
OD_ItemAnimSwitch
|
linkname
OD_ItemFrameSwitch
|
Link a framerange to a specific item
OD_NoHubPro
|
Hub Replacement
OD_ObjectLimitedRegion
|
Sets up limited regions to only encompass selected object(s)
OD_ObjSurfaceReplaceMaster
|
Surface Master for Object Replacements
OD_SceneInfoOverlay
|
Scene Information OpenGL Overlays
OD_SceneReferences
|
SceneReferences
OD_SceneSampleCalculator
|
Calculate Samples being used in a scene
OD_SurfaceLink
|
Link Mulitple same named surfaces together
OD_SurfaceSnapshots
|
Surface Snapshots for eacy look development
OD_TrailerMover
|
Setup of realistic Trailer movements
OD_ViewportGuides
|
Setup Viewport Guides like Photoshop Guides
OD_ObjectSeqReplacement
|
Object sequence replacement that also updates surfaces
OD_RenderTimeReplacement
|
Sets up rendertime displacement, different objects in openGL versus rendering
Preset Plugins
OD_PresetCfg
|
Presets Config
OD_FFXPresetsMaster
|
FiberFX Presets Master
OD_HDREnvPresetsMaster
|
HDR Presets Master
OD_IESPresetsMaster
|
IES Light Presets Master
OD_InstancerPresetsMaster
|
Instancer Presets Master
OD_LayModelPresetsMaster
|
Model Presets Master
OD_LaySurfacePresetsMaster
|
Surface Presets Master - also includes images in presets
OD_MotionPresetsMaster
|
Motion Presets Master
OD_NodePresetsMaster
|
Node Presets Master
OD_ScenePresetsMaster
|
Scene Presets Master
OD_TextureImagePresetsMaster
|
Texture/Image Presets Master
OD_TurbulenceFDPresetsMaster
|
TurbulenceFD (TFD) Presets
OD_VDBPresetsMaster
|
VDB Presets Master
OD_VolumePresetsMaster
|
Volume Presets Master
OD_VolumetricsPresetsMaster
|
Volumetric Presets Master
Standalone Applications
OD_AlembicParticlesToPFX
|
Convert Alembic Particles to PFX
OD_FBXSubstancePrep
|
Prepare FBX For Substance Painter
OD_FileInstanceFile2LWO
|
Convert File Instances to LWO
odtools.1547937448.txt.gz
· Last modified: 2019/01/19 15:37 by
oliver
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