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od_uberpass [2018/05/02 06:32]
oliver
od_uberpass [2018/09/12 14:53] (current)
oliver [Main Parameters]
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 ===== Main Parameters ===== ===== Main Parameters =====
 +
 +  * **OverLay**:​
 +
 +Simply puts the name of the pass in the openGL Window.
 +
 +  * **AutoLoad**: ​
 +
 +Immediately loads a pass on selection. ​ With it off, you can delay the loading (which is beneficial when you breakout passes)
  
   * **Path**: ​   * **Path**: ​
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   * **Name**:   * **Name**:
  
-The Name of a pass.  This could be anything ​with the exception ​of the "​_"​ character.+The Name of a pass.  This could be anything of your choosing.
  
   * **Color**:   * **Color**:
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 {{vimeo>​267476272?​medium}} {{vimeo>​267476272?​medium}}
 +
 +===== Limitations =====
 +
 +There are few things, that are currently not supported until adequate changes can be made by the LW Group.
 +
 +  * BoneDisplacement Maps (T-Buttons): ​ Save/Load works, but that's it, as long as they were always present, they will save/load the different states. ​ But it will not work when one state has them enabled, and the other not.
 +  * Stereoscopic Camera Display Options: Anaglyph openGL mode and Apply Anaglyph filter
od_uberpass.1525264354.txt.gz ยท Last modified: 2018/05/02 06:32 by oliver