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od_uberpass [2018/05/02 06:21] oliver |
od_uberpass [2018/09/12 14:53] (current) oliver [Main Parameters] |
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===== Main Parameters ===== | ===== Main Parameters ===== | ||
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+ | * **OverLay**: | ||
+ | |||
+ | Simply puts the name of the pass in the openGL Window. | ||
+ | |||
+ | * **AutoLoad**: | ||
+ | |||
+ | Immediately loads a pass on selection. With it off, you can delay the loading (which is beneficial when you breakout passes) | ||
* **Path**: | * **Path**: | ||
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* **Name**: | * **Name**: | ||
- | The Name of a pass. This could be anything with the exception of the "_" character. | + | |
+ | The Name of a pass. This could be anything of your choosing. | ||
* **Color**: | * **Color**: | ||
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{{vimeo>267476272?medium}} | {{vimeo>267476272?medium}} | ||
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+ | ===== Limitations ===== | ||
+ | |||
+ | There are few things, that are currently not supported until adequate changes can be made by the LW Group. | ||
+ | |||
+ | * BoneDisplacement Maps (T-Buttons): Save/Load works, but that's it, as long as they were always present, they will save/load the different states. But it will not work when one state has them enabled, and the other not. | ||
+ | * Stereoscopic Camera Display Options: Anaglyph openGL mode and Apply Anaglyph filter |