• OD Copy & Paste External

Copy & Paste geometry between a variety of DCC Applications without the need to save files. Supported Applications:

  • Modo : Vertices / Polygons (incl. Subpatch and SubD)/ WeightMaps / UVMaps / MorphMaps
  • Lightwave : Vertices / Polygons (incl. Subpatch and SubD)/ WeightMaps / UVMaps / MorphMaps
  • Blender : Vertices / Polygons (incl. Subpatch and SubD)/ WeightMaps / UVMaps / MorphMaps
  • Maya : Vertices / Polygons / Weights (via Vertex Normals) (Implementation by Andre Hotz)
  • Houdini : Vertices / Polygons / Weightmaps / VMaps
  • C4D : Vertices / Polygons / UVs
  • Rhino : Vertices / Polygons (should be a good starting point for someone more experienced to finish it)
  • Sketchup : Vertices / Polygons (Paste only for now - Initial implementation provided as starting point)
  • 3DsMax : Vertices / Poyygons (Initial implementation provided as a starting point)
  • XSI : Vertices / Polygons / WeightMaps / Morphs
  • Moi3D : Vertices / Polygons
  • ZBrush : Vertices / Polygons / UVs
  • Substance Painter : Vertices / Polygons / UVs
  • 3D-Coat: Vertices / Polygons / UVs
  • Unity: Vertices/ Polygons / UVs / Materials
  • Mari : Vertices / Polygons / UVs (in beta)

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OD Copy & Paste External

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