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odtools:od_setviewportpositiontopolygon

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odtools:od_setviewportpositiontopolygon [2019/01/22 09:59]
oliver created
odtools:od_setviewportpositiontopolygon [2019/01/22 10:00] (current)
oliver
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-**OD Set Viewport Position based on Polygon** sets the perspective viewport, to be perpendicular to the selected polygon, therefore, allowing model operations that would have otherwise been impossible.  ​+**OD Set Viewport Position based on Polygon ​Normal** sets the perspective viewport, to be perpendicular to the selected polygon, therefore, allowing model operations that would have otherwise been impossible.  ​
  
 You can use normal transform functions such as scale/​stretch,​ in the perspective viewport without having to worry about axis alignment. You can use normal transform functions such as scale/​stretch,​ in the perspective viewport without having to worry about axis alignment.
  
odtools/od_setviewportpositiontopolygon.1548176379.txt.gz · Last modified: 2019/01/22 09:59 by oliver