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odtools:od_setviewportpositiontopolygon [2019/01/22 09:59] oliver created |
odtools:od_setviewportpositiontopolygon [2019/01/22 10:00] (current) oliver |
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- | **OD Set Viewport Position based on Polygon** sets the perspective viewport, to be perpendicular to the selected polygon, therefore, allowing model operations that would have otherwise been impossible. | + | **OD Set Viewport Position based on Polygon Normal** sets the perspective viewport, to be perpendicular to the selected polygon, therefore, allowing model operations that would have otherwise been impossible. |
You can use normal transform functions such as scale/stretch, in the perspective viewport without having to worry about axis alignment. | You can use normal transform functions such as scale/stretch, in the perspective viewport without having to worry about axis alignment. | ||