{{:odtools:odcreatemeshlight.png?500|}} **OD Create Mesh Light** converts the selected geometry into a primitive mesh light: Options: * Light Samples: Defines number of samples the light will use * Light Visible to Camera: Defines whether the lights source is seen in the render * Sample Objects Surface: Will only use luminous surfaces of the object rather than the entire object * Normalize: Whether the light is normalized or not. * Hide Source Object: If you want the light to be seen, you typically want to hide the original object