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od_substancereader [2018/05/01 21:50]
oliver
od_substancereader [2018/05/02 06:34] (current)
oliver
Line 17: Line 17:
 ===== General Parameters ===== ===== General Parameters =====
  
-* **Resolution**:​+  ​* **Resolution**:​
  
 Here you can define the Resolution of the render. (see Engine Resolution Limitations). Here you can define the Resolution of the render. (see Engine Resolution Limitations).
  
-* **Format**:+  ​* **Format**:
  
 Here you define the output format of the to be rendered image maps. Here you define the output format of the to be rendered image maps.
  
-* **Engine**:+  ​* **Engine**:
  
 SSE2 is Allegorithmics CPU based engine and the resolution Limit is at 2048 pixels. ​ The DirectX (PC) option is actually Allegorithmics GPU based engine, which allows up to 8K rendering of the textures. SSE2 is Allegorithmics CPU based engine and the resolution Limit is at 2048 pixels. ​ The DirectX (PC) option is actually Allegorithmics GPU based engine, which allows up to 8K rendering of the textures.
  
-* **Update Render**:+  ​* **Update Render**:
  
-Manually update the render. ​ As soon as you click the update render button, the rendered images will automatically be loaded in the Image Editor. ​ Subsequent renders, will replace the already loaded image.+Manually update the render. ​ As soon as you click the update render button, the rendered images will automatically be loaded in the Image Editor. ​ Subsequent renders, will replace the already loaded image.  The resulting images, will automatically be saved in the Images folder of the content structure, in a subdirectory based on the name of the substance.
  
-* **Render Timeline**:+  ​* **Render Timeline**:
  
 This allows you to bake out an image sequence in case you use animated parameters. ​ While it is not necessary to render to an image sequence, it is much more performant. ​ Once you have your procedural finalized, and there are animated parameters, it is the preferred workflow to render to an image sequence. ​ This also allows you to pass on the scene/​object to someone without the Substance Reader plugin. ​ This allows you to bake out an image sequence in case you use animated parameters. ​ While it is not necessary to render to an image sequence, it is much more performant. ​ Once you have your procedural finalized, and there are animated parameters, it is the preferred workflow to render to an image sequence. ​ This also allows you to pass on the scene/​object to someone without the Substance Reader plugin. ​
  
-* **Automatic Update**:+  ​* **Automatic Update**:
  
 This will automatically update the render/​images after any parameter change This will automatically update the render/​images after any parameter change
  
-* **Apply to Surface (LW)**:+  ​* **Apply to Surface (LW)**:
  
 While the update render loads the resulting rendered images into Lightwaves Image Editor, it does not automatically add them to a surface. ​ The apply to surface creates a principled based material for use in Lightwave 2018's new render engine. While the update render loads the resulting rendered images into Lightwaves Image Editor, it does not automatically add them to a surface. ​ The apply to surface creates a principled based material for use in Lightwave 2018's new render engine.
  
-* **Apply to Surface (Octane)**:+  ​* **Apply to Surface (Octane)**:
  
 This applies the resulting images to an octane based material. This applies the resulting images to an octane based material.
  
-* **Reset Values**+  ​* **Reset Values**
  
 Resets all values to the initially stored values in the sbsar file. Resets all values to the initially stored values in the sbsar file.
 +
 +===== Object Baking Parameters =====
 +
 +  * **Bake Maps for Selected Object**:
 +
 +Uses the Allegorithmic Baking Mechanism to bake specified maps to image maps.
 +
 +  * **UVMaps**:
 +
 +Choose the selected objects UV Map.  A UV Map is required for the baking to work.
 +
 +  * **Channel**:​
 +
 +Choose between different channels available.  ​
 +
 +===== Thumbnail Preview =====
 +
 +Upon an "​Update Render"​ a thumbnail will appear showing you a preview of the computed image map as well as any channels that were defined to be output when the substance was created.
  
 ===== How to Install ===== ===== How to Install =====
od_substancereader.1525233037.txt.gz ยท Last modified: 2018/05/01 21:50 by oliver